.:Card Captor RO:.
10x/10x/10x
Server Rating Summary
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Server Rating:
Community Rating:
Game Master Rating:
Game-Play Rating:
Stability
97%
Availability
99%
Community Rating:
Friendliness
97%
Eventfulness
87%
Game Master Rating:
Friendliness
96%
Availability
95%
Helpfulness
96%
Game-Play Rating:
Economy
83%
Guild Play
65%
Class Balance
90%
Average Rating:
90 / 100
Population Median Reference:
15
Donation Level:
Unavailable
15%
Balanced
85%
Customization Level:
Unavailable
9%
Occasional
38%
Extensive
53%
Slopsmith | Played for 1 month | 2024-05-04 |
Unique gimmick, held back by poor design choices. Lack of trans classes removes a lot of the more interesting options for characters, so while the card effects make you very strong by endgame, it feels hollow and unusually basic compared to a normal trans server. Some classes, such as Rogue, are basically locked behind season costume RNG. The worst part of the server is that rampant GRF editing dominates the automated events, and is considered "normal" to use. I have never seen a GM on seasonal.
Server
Stability: 8
Availability: 7
Stability: 8
Availability: 7
Community
Friendliness: 7
Eventfulness: 2
Friendliness: 7
Eventfulness: 2
Game Masters
Friendliness: 5
Availability: 5
Helpfulness: 5
Friendliness: 5
Availability: 5
Helpfulness: 5
Game-play
Economy: 3
Guild Competition: 1
Class Balance: 5
Economy: 3
Guild Competition: 1
Class Balance: 5
MabrukPendragon | Played for less than 1 month | 2022-02-23 |
This is a very fun concept: the idea of just farming cards that bind to your account, granting your characters passive attributes and abilities is just so alluring.
While I don't believe this will be my main server, it is something to come back to for some rest and relaxation. I've never wanted to fight every Fabre that has crossed my path as I do in this game xD
Server
Stability: 6
Availability: 8
Stability: 6
Availability: 8
Community
Friendliness: 8
Eventfulness: 6
Friendliness: 8
Eventfulness: 6
Game Masters
Friendliness: 5
Availability: 5
Helpfulness: 5
Friendliness: 5
Availability: 5
Helpfulness: 5
Game-play
Economy: 1
Guild Competition: 1
Class Balance: 1
Economy: 1
Guild Competition: 1
Class Balance: 1